02

Interactive questionnaires

A questionnaire that does not get abandoned at question four, and a result people forward without being asked.

In short

Languages
Romanian, English
Delivered so far
4 platforms
Build
In house, end to end

What it includes

01

Questionnaire architecture

How many questions, in what order, with what breaks. Length is decided from the drop-off rate, not from wishes.
02

Typologies and archetypes

The model that turns answers into a profile people recognise themselves in.
03

The shareable result

A profile page and a generated image, designed for the screen they actually land on: the phone.
04

Analytics

Where people drop out, which questions fail to discriminate, which channel brings respondents.

A questionnaire gets abandoned. A profile gets shared.

The difference between a thousand answers and ten thousand is not promotion. It is the first three screens and what the person gets at the end.

We build fast wizards, navigable by keyboard, that save progress and do not ask for personal data before offering something. The scoring is written before the first question, not fitted over the results afterwards. And the result is designed as an object to pass on — that is where most of the traffic came from, on every project.

If the result is not worth sharing, the questionnaire stops at your friends.

Who it is for

Who asks us for a compass

Brands

That want a campaign collecting first-party data, not impressions.

Newsrooms

That want an interactive format on a subject they cover anyway.

Universities

That want to turn a research instrument into something students actually finish.

Marketing teams

That want segmentation based on answers, not on cookies.